Greetings Adventurers! We are excited to announce a series of major updates to enhance your gameplay experience. Our team has been hard at work revamping key systems and introducing new features to make your journey even more engaging and rewarding. Here’s…
Reworked Carving and Forensics Evaluation Skill: Instead of the old carving you now can carve corpses using a skinning knife. Skinning knives can be bought at the butcher vendor. The amount and leather and raw ribs you get is…
Reworked Detecting Hidden: Tracking has a successrate of (100% *(detectinghidden/400.0)). The maximum detecting hidden distance is 24 tiles in the open world and 12 tiles inside a dungeon. In contrast to the past you can now only detect people…
Instead of .sac .autosac and clunky tix checks in corpses, experience now is granted upon killing the monster to the attacker that did the most damage. Players in the party also will be granted the same amount of experience in addition.…
Just a quick note, that we continue to work on the shard and getting ready for a bigger update. Also, we are happy that this project is staying online for more than 3+ years now and new players joining. Everyone is…
Finally after all the months of preparation the custom damage system is implemented! The old calculation of physical damage was random, not accurate, filled with bugs, frustrating and some features like parrying didn’t…