Reworked the complete alchemy system All potions have been reworked and are now accessable via the new crafting gump. Kegs craftable with carpentry allow the storage and easier access of potions. In addition to the new crafting system Evil Admin Boss drops now: – drops common small divined mortar […]
Reworked Carving and Forensics Evaluation Skill: Instead of the old carving you now can carve corpses using a skinning knife. Skinning knives can be bought at the butcher vendor. The amount and leather and raw ribs you get is (50% + 50%*(forensics/400.0)). Your chance to find raw meat (rare ingredient) is 1 in […]
Reworked Detecting Hidden: Tracking has a successrate of (100% *(detectinghidden/400.0)). The maximum detecting hidden distance is 24 tiles in the open world and 12 tiles inside a dungeon. In contrast to the past you can now only detect people within your region while beeing in a dungeon. Detecting Hidden now has a […]
Finally after all the months of preparation the custom damage system is implemented! The old calculation of physical damage was random, not accurate, filled with bugs, frustrating and some features like parrying didn’t show any significant difference in the combat mechanics. With the new damage […]
Additional Champions are: All Undead Champions drop Elite Skill Robe, Elite Knights Cloak, Elite Undead Shield Chance 1 to 2 All Undead Champions drop 5x 5-8 Combat skill Scrolls Grid Champion Drops Grid Disc Chance 1/4 Abyss Champion Drops guaranteed Str/Dex Tome Daemon Master Drops guaranteed Ethy Deermaster Champion Drops guaranteed Horns of the Deermaster […]
So after months of work, the core of the server is finally somewhat finished. With closing the last gap on Taming and adding a few more items the next steps will be balancing those mechanics to allow an offensive/defensive/supporting stance in building your character gearwise. Also PvM and PvP will be rebalanced to […]
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